extends Node2D

func _ready():
	
	pass

func _on_Button_pressed():
	get_tree().change_scene("res://Game.tscn")
	pass

func _on_ok_pressed():
	var target_number = int($Panel/LineEdit.text)
	Global.target_number = target_number
	$Panel.hide()
	print(Global.target_number)
	pass


func _on_settings_pressed():
	$Panel.show()
	pass # Replace with function body.
